Pattern State Automata
Tutorial Video
Text description (accessibility)
This video demonstrates the "Pattern State Automata" functional Rust example. Difficulty level: Fundamental. Key concepts covered: Functional Programming. Pattern matching in Rust goes beyond simple value checks — it enables powerful dispatch mechanisms for type-safe command processing, visitor-pattern traversals, state machine transitions, and recursive data structure manipulation. Key difference from OCaml: 1. **Box deref**: Rust requires `Box<T>` for recursive types and Rust's patterns transparently deref through `Box`; OCaml's GC manages recursive variant pointers automatically.
Tutorial
The Problem
Pattern matching in Rust goes beyond simple value checks — it enables powerful dispatch mechanisms for type-safe command processing, visitor-pattern traversals, state machine transitions, and recursive data structure manipulation. This example demonstrates advanced pattern matching techniques that arise in compiler construction, game engines, protocol implementations, and functional programming idioms applied to real systems code.
🎯 Learning Outcomes
Code Example
enum State { Idle, Running(u32), Paused(u32), Done(u32) }
enum Event { Start, Tick, Pause, Resume, Stop }Key Differences
Box<T> for recursive types and Rust's patterns transparently deref through Box; OCaml's GC manages recursive variant pointers automatically.const values in patterns; OCaml can use let open Consts in to bring constants into scope for pattern matching.OCaml Approach
OCaml's ML heritage makes it the reference implementation for these patterns. Variant types, exhaustive matching, and recursive type handling in OCaml are equivalent in power:
(* Pattern matching in OCaml handles:
- Variant constructors with data: Cmd (arg1, arg2) -> ...
- Guards: | x when x > threshold -> ...
- Nested patterns: Node { left; right } -> ...
- Recursive cases: the natural form for tree traversal *)
Full Source
#![allow(clippy::all)]
//! # State Automata with Pattern Matching
//!
//! Implement finite state machines using enum states and tuple matching
//! for state transitions.
/// Process state with associated data.
#[derive(Debug, Clone, PartialEq)]
pub enum State {
Idle,
Running(u32),
Paused(u32),
Done(u32),
}
/// Events that can trigger state transitions.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Event {
Start,
Tick,
Pause,
Resume,
Stop,
}
/// State transition function using tuple matching.
pub fn transition(state: State, event: Event) -> State {
match (state, event) {
(State::Idle, Event::Start) => State::Running(0),
(State::Running(n), Event::Tick) => State::Running(n + 1),
(State::Running(n), Event::Pause) => State::Paused(n),
(State::Running(n), Event::Stop) => State::Done(n),
(State::Paused(n), Event::Resume) => State::Running(n),
(State::Paused(n), Event::Stop) => State::Done(n),
(s, _) => s, // Ignore invalid transitions
}
}
/// Describe current state in human-readable form.
pub fn describe(s: &State) -> String {
match s {
State::Idle => "idle".into(),
State::Running(n) => format!("running (tick {})", n),
State::Paused(n) => format!("paused at {}", n),
State::Done(n) => format!("done after {} ticks", n),
}
}
/// Check if state is terminal.
pub fn is_terminal(s: &State) -> bool {
matches!(s, State::Done(_))
}
/// Check if state is active (running or paused).
pub fn is_active(s: &State) -> bool {
matches!(s, State::Running(_) | State::Paused(_))
}
/// Run a sequence of events.
pub fn run_sequence(events: &[Event]) -> State {
events.iter().fold(State::Idle, |s, &e| transition(s, e))
}
/// Traffic light state machine.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Traffic {
Red,
Green,
Yellow,
}
/// Get next traffic light state (simple cycle).
pub fn next_traffic(t: Traffic) -> Traffic {
match t {
Traffic::Red => Traffic::Green,
Traffic::Green => Traffic::Yellow,
Traffic::Yellow => Traffic::Red,
}
}
/// Traffic light with timer.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum TrafficTimed {
Red(u32),
Green(u32),
Yellow(u32),
}
/// Tick traffic light timer.
pub fn tick_traffic(t: TrafficTimed) -> TrafficTimed {
match t {
TrafficTimed::Red(0) => TrafficTimed::Green(30), // Green for 30 ticks
TrafficTimed::Red(n) => TrafficTimed::Red(n - 1),
TrafficTimed::Green(0) => TrafficTimed::Yellow(5), // Yellow for 5 ticks
TrafficTimed::Green(n) => TrafficTimed::Green(n - 1),
TrafficTimed::Yellow(0) => TrafficTimed::Red(30), // Red for 30 ticks
TrafficTimed::Yellow(n) => TrafficTimed::Yellow(n - 1),
}
}
/// Connection state machine.
#[derive(Debug, Clone, PartialEq)]
pub enum ConnState {
Disconnected,
Connecting(String),
Connected(String),
Disconnecting,
}
#[derive(Debug, Clone, PartialEq)]
pub enum ConnEvent {
Connect(String),
Ack,
Disconnect,
Timeout,
}
/// Connection state transition.
pub fn conn_transition(state: ConnState, event: ConnEvent) -> ConnState {
match (state, event) {
(ConnState::Disconnected, ConnEvent::Connect(addr)) => ConnState::Connecting(addr),
(ConnState::Connecting(addr), ConnEvent::Ack) => ConnState::Connected(addr),
(ConnState::Connecting(_), ConnEvent::Timeout) => ConnState::Disconnected,
(ConnState::Connected(_), ConnEvent::Disconnect) => ConnState::Disconnecting,
(ConnState::Disconnecting, ConnEvent::Ack) => ConnState::Disconnected,
(s, _) => s,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_idle_to_running() {
let s = transition(State::Idle, Event::Start);
assert_eq!(s, State::Running(0));
}
#[test]
fn test_running_tick() {
let s = transition(State::Running(5), Event::Tick);
assert_eq!(s, State::Running(6));
}
#[test]
fn test_pause_resume() {
let s = transition(State::Running(5), Event::Pause);
assert_eq!(s, State::Paused(5));
let s2 = transition(s, Event::Resume);
assert_eq!(s2, State::Running(5));
}
#[test]
fn test_stop_from_running() {
let s = transition(State::Running(10), Event::Stop);
assert_eq!(s, State::Done(10));
}
#[test]
fn test_stop_from_paused() {
let s = transition(State::Paused(7), Event::Stop);
assert_eq!(s, State::Done(7));
}
#[test]
fn test_invalid_transition_ignored() {
let s = transition(State::Done(5), Event::Start);
assert_eq!(s, State::Done(5));
}
#[test]
fn test_describe() {
assert_eq!(describe(&State::Idle), "idle");
assert_eq!(describe(&State::Running(3)), "running (tick 3)");
assert_eq!(describe(&State::Paused(5)), "paused at 5");
assert_eq!(describe(&State::Done(10)), "done after 10 ticks");
}
#[test]
fn test_is_terminal() {
assert!(!is_terminal(&State::Idle));
assert!(!is_terminal(&State::Running(0)));
assert!(is_terminal(&State::Done(0)));
}
#[test]
fn test_run_sequence() {
let events = [
Event::Start,
Event::Tick,
Event::Tick,
Event::Pause,
Event::Resume,
Event::Tick,
Event::Stop,
];
let final_state = run_sequence(&events);
assert_eq!(final_state, State::Done(3));
}
#[test]
fn test_traffic_cycle() {
let mut t = Traffic::Red;
t = next_traffic(t);
assert_eq!(t, Traffic::Green);
t = next_traffic(t);
assert_eq!(t, Traffic::Yellow);
t = next_traffic(t);
assert_eq!(t, Traffic::Red);
}
#[test]
fn test_traffic_timed() {
let mut t = TrafficTimed::Red(2);
t = tick_traffic(t);
assert_eq!(t, TrafficTimed::Red(1));
t = tick_traffic(t);
assert_eq!(t, TrafficTimed::Red(0));
t = tick_traffic(t);
assert_eq!(t, TrafficTimed::Green(30));
}
#[test]
fn test_connection_happy_path() {
let s = ConnState::Disconnected;
let s = conn_transition(s, ConnEvent::Connect("127.0.0.1".into()));
assert!(matches!(s, ConnState::Connecting(_)));
let s = conn_transition(s, ConnEvent::Ack);
assert!(matches!(s, ConnState::Connected(_)));
let s = conn_transition(s, ConnEvent::Disconnect);
assert_eq!(s, ConnState::Disconnecting);
let s = conn_transition(s, ConnEvent::Ack);
assert_eq!(s, ConnState::Disconnected);
}
#[test]
fn test_connection_timeout() {
let s = ConnState::Connecting("host".into());
let s = conn_transition(s, ConnEvent::Timeout);
assert_eq!(s, ConnState::Disconnected);
}
}#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_idle_to_running() {
let s = transition(State::Idle, Event::Start);
assert_eq!(s, State::Running(0));
}
#[test]
fn test_running_tick() {
let s = transition(State::Running(5), Event::Tick);
assert_eq!(s, State::Running(6));
}
#[test]
fn test_pause_resume() {
let s = transition(State::Running(5), Event::Pause);
assert_eq!(s, State::Paused(5));
let s2 = transition(s, Event::Resume);
assert_eq!(s2, State::Running(5));
}
#[test]
fn test_stop_from_running() {
let s = transition(State::Running(10), Event::Stop);
assert_eq!(s, State::Done(10));
}
#[test]
fn test_stop_from_paused() {
let s = transition(State::Paused(7), Event::Stop);
assert_eq!(s, State::Done(7));
}
#[test]
fn test_invalid_transition_ignored() {
let s = transition(State::Done(5), Event::Start);
assert_eq!(s, State::Done(5));
}
#[test]
fn test_describe() {
assert_eq!(describe(&State::Idle), "idle");
assert_eq!(describe(&State::Running(3)), "running (tick 3)");
assert_eq!(describe(&State::Paused(5)), "paused at 5");
assert_eq!(describe(&State::Done(10)), "done after 10 ticks");
}
#[test]
fn test_is_terminal() {
assert!(!is_terminal(&State::Idle));
assert!(!is_terminal(&State::Running(0)));
assert!(is_terminal(&State::Done(0)));
}
#[test]
fn test_run_sequence() {
let events = [
Event::Start,
Event::Tick,
Event::Tick,
Event::Pause,
Event::Resume,
Event::Tick,
Event::Stop,
];
let final_state = run_sequence(&events);
assert_eq!(final_state, State::Done(3));
}
#[test]
fn test_traffic_cycle() {
let mut t = Traffic::Red;
t = next_traffic(t);
assert_eq!(t, Traffic::Green);
t = next_traffic(t);
assert_eq!(t, Traffic::Yellow);
t = next_traffic(t);
assert_eq!(t, Traffic::Red);
}
#[test]
fn test_traffic_timed() {
let mut t = TrafficTimed::Red(2);
t = tick_traffic(t);
assert_eq!(t, TrafficTimed::Red(1));
t = tick_traffic(t);
assert_eq!(t, TrafficTimed::Red(0));
t = tick_traffic(t);
assert_eq!(t, TrafficTimed::Green(30));
}
#[test]
fn test_connection_happy_path() {
let s = ConnState::Disconnected;
let s = conn_transition(s, ConnEvent::Connect("127.0.0.1".into()));
assert!(matches!(s, ConnState::Connecting(_)));
let s = conn_transition(s, ConnEvent::Ack);
assert!(matches!(s, ConnState::Connected(_)));
let s = conn_transition(s, ConnEvent::Disconnect);
assert_eq!(s, ConnState::Disconnecting);
let s = conn_transition(s, ConnEvent::Ack);
assert_eq!(s, ConnState::Disconnected);
}
#[test]
fn test_connection_timeout() {
let s = ConnState::Connecting("host".into());
let s = conn_transition(s, ConnEvent::Timeout);
assert_eq!(s, ConnState::Disconnected);
}
}
Deep Comparison
OCaml vs Rust: State Automata
State and Event Types
OCaml
type state = Idle | Running of int | Paused of int | Done of int
type event = Start | Tick | Pause | Resume | Stop
Rust
enum State { Idle, Running(u32), Paused(u32), Done(u32) }
enum Event { Start, Tick, Pause, Resume, Stop }
Transition Function
OCaml
let transition state event =
match (state, event) with
| (Idle, Start) -> Running 0
| (Running n, Tick) -> Running (n+1)
| (Running n, Pause) -> Paused n
| (Running n, Stop) -> Done n
| (Paused n, Resume) -> Running n
| (Paused n, Stop) -> Done n
| (s, _) -> s
Rust
fn transition(state: State, event: Event) -> State {
match (state, event) {
(State::Idle, Event::Start) => State::Running(0),
(State::Running(n), Event::Tick) => State::Running(n + 1),
(State::Running(n), Event::Pause) => State::Paused(n),
(State::Running(n), Event::Stop) => State::Done(n),
(State::Paused(n), Event::Resume) => State::Running(n),
(State::Paused(n), Event::Stop) => State::Done(n),
(s, _) => s,
}
}
Key Pattern: (State, Event) Tuple
The tuple (state, event) makes transition tables explicit and readable:
(s, _) handles invalid/ignored transitionsRunning the Machine
OCaml
let final_state = List.fold_left transition Idle events
Rust
let final_state = events.iter().fold(State::Idle, |s, &e| transition(s, e));
Benefits
Exercises
Vec<T> using only pattern matching and recursion.Err("invalid transition") instead of panicking.